Tiki3d
A production 3D Gaussian Splatting authoring and playback platform — explore real-world sites as photoreal point clouds, edit them, and choreograph guided tours, all in the browser.

Tiki3d
A production 3D Gaussian Splatting authoring and playback platform — explore real-world sites as photoreal point clouds, edit them, and choreograph guided tours, all in the browser.
Overview
Tiki3d is the international product line of Soarscape, a B2B SaaS company expanding global access to 3D-surveying workflows. We engineered the full web platform end to end — from rendering pipeline to authoring tools to viewer — shipping a live product in roughly four months.
The platform turns captured-from-reality assets into shareable browser experiences. Today it hosts 10+ scenes across multiple countries, including power plants, stadiums, and heritage sites — the kind of large-scale environments that traditionally only travel as offline DCC files.
What We Built
A unified web stack that covers the entire authoring-to-delivery loop, with capabilities rarely shipped on the open web:
- Real-world point-cloud measurement. Click-to-measure distance and dimension tooling that works directly on Gaussian splat scenes — accurate enough for site walkthroughs, light-touch enough for marketing reviews.
- Selective splat editing. Lasso, mask, and refine point clouds in-browser to clean up captures, hide private regions, or isolate areas of interest, with non-destructive history.
- Timeline-based scene editor. A built-in editor for composing camera moves, focal points, and annotations along an eased animation timeline — so non-technical authors can produce cinematic walkthroughs without leaving the browser.
- User-facing guided tours. End viewers experience the same authored timelines as smooth, eased playback — making complex 3D environments approachable for first-time users.
Technical Solutions
- Gaussian Splatting on PlayCanvas. A custom rendering pipeline tuned for streaming large splat scenes to mid-range hardware, with progressive load and quality-aware fallbacks.
- Real-time interaction at scale. Selection, transform, and measurement built directly against the splat representation — no proxy mesh, no roundtrip through a backend.
- Scene editor architecture. Timeline, keyframes, and easing implemented as a structured data layer the viewer and editor both consume, keeping author and end-user experiences in sync.
- Production reliability. Asset versioning, scene metadata, and playback all designed for a multi-tenant client deployment, not a one-off demo.
Technologies Used
- PlayCanvas
- 3D Gaussian Splatting
- WebGL
- TypeScript
- JavaScript
Why It Matters
Most 3D Gaussian Splatting work today stops at "look, it renders in the browser." Tiki3d goes further — making splat scenes editable, measurable, and authorable, then packaging the result as a tour anyone can open from a link. It's a glimpse of what photoreal 3D on the web becomes when the entire pipeline is treated as a product, not a tech demo.