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WebAR / Gaming2025

Asahi × Manchester City AR

A social-first WebAR penalty-kick game turning Asahi limited-edition cans into stadium portals — built on 8th Wall, deployed across global markets.

CLIENTAsahi Breweries Ltd.
AGENCYCatalyst
WebAR8th WallGamingImage Tracking
Asahi × Manchester City AR

Asahi Super Dry × Manchester City WebAR Experience

A social-first browser AR game that transforms Asahi limited-edition cans into portals to the Manchester City stadium — built on 8th Wall and engineered for global, install-free access.

Project Overview

To activate the partnership between Asahi Super Dry and Manchester City, we partnered with Catalyst on a browser-based AR penalty-kick experience. Consumers scan a QR code on Asahi limited-edition cans, an AR scene unfolds on their phone, and they take shots against City defenders — all from a tap, with no app to install.

The campaign rolled out across multiple Asahi markets, with Singapore as a key launch territory where we worked closely with the local team on consumer-facing rollout and in-market troubleshooting.

Role Division: Catalyst led creative direction and brand campaign design. Hyperyond engineered the technical systems — 8th Wall WebAR integration, cross-device compatibility, performance optimization, and the in-market support that kept the activation running smoothly across the Singapore launch.

Technical Solutions

  • 8th Wall WebAR runtime tuned for mid-range mobile hardware, with image tracking targeting the Asahi limited-edition can artwork.
  • Cross-browser compatibility layer covering iOS Safari, Android Chrome, and the in-app browsers consumers actually open links from — including resolving WeChat-environment edge cases that locked out a meaningful share of Singaporean Chinese users at launch.
  • Asset compression and progressive loading so the 3D scene boots fast on mobile data, keeping the scan-to-play flow under the threshold where users drop off.
  • Penalty-kick gameplay built on top of the AR scene — input handling, physics tuning, and shot feedback all running in-browser at frame rate.

Technical Achievements

  • Shipped a globally accessible, install-free AR brand activation that consumers reach with a single can scan.
  • Delivered a robust technical foundation that held up under live, in-market campaign conditions.
  • Engineered scalable infrastructure for high-volume marketing campaigns across multiple regions.

Key Features

  • Image Tracking: Recognizes Asahi limited-edition cans
  • Stadium Portal: Virtual portal to Manchester City's stadium
  • AR Penalty Kick: Take shots against Manchester City defenders
  • Social Sharing: Share moments and outcomes
  • Mobile-First Design: Optimized for smartphone browsers
  • Cross-Browser Compatibility: Works across global markets, including in-app browser environments such as WeChat

Technical Implementation

For Catalyst agency, we provided:

  • 8th Wall WebAR platform integration
  • Cross-device and in-app-browser compatibility engineering (including WeChat)
  • Asset compression, lazy loading, and mobile performance tuning
  • Image tracking system for can recognition
  • AR portal rendering and stadium-scene composition
  • Penalty-kick gameplay mechanics
  • Live in-market technical support during the Singapore launch